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As More Games Disappear Forever, John Carmack Has Some Great Advice About Preservation

Doom co-creator John Carmack, legendary game designer, rocket guy and VR enthusiast, left Meta/Facebook late last year after a decade working on the company’s virtual reality efforts. Just because he’s gone, though, doesn’t mean the company’s decisions are out of his thoughts.

A Foe From The Next Team Ninja Game Is Giving Me Sekiro PTSD

Share SubtitlesOffEnglishShare this VideoFacebookTwitterEmailRedditLinkview videoTeam Ninja’s Next Game Is Giving Me Sekiro PTSD

Accompanying the news last week that Meta had blown through almost $14 billion on failed VR bullshit was the announcement that Echo VR—a game first released on the competing Rift system before its developers were bought by Facebook—would be shutting down.

It was far from the only game to be killed off last week, with Rumbleverse and Knockout City suffering similar fates, their collective departures helping remind us that modern video games have a serious longevity problem, in that once discarded by publishers they’re extremely vulnerable to simply disappearing forever.

It’s a problem that Carmack recently addressed, sending a lengthy statement to UploadVR last week that covers all kinds of angles surrounding Echo VR’s shutdown. The stuff I’m mostly interested in, though, are all the bits about how it’s important for studios to keep old games alive, and that cost and manpower shouldn’t be the only things they’re thinking about when making those decisions.

“Even if there are only ten thousand active users, destroying that user value should be avoided if possible”, he says. “Your company suffers more harm when you take away something dear to a user than you gain in benefit by providing something equally valuable to them or others.”

Of course, his experience with this stuff is largely built on his time at id Software, whose older games—like Doom and Quake—were slightly more popular than some random VR game with only a few thousand users. His basic point is valid though! As he expands on here, with some tips built not just around good PR, but solid development fundamentals as well:

To its credit, Knockout City—one of the games I mentioned above—is doing exactly this. When its existing version shuts down later this year, a new standalone release will drop that will allow for private servers, in effect letting people keep and play the game until the end of time.

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