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Tiny Tina’s Wonderlands Reviews Say D&D Trappings Don’t Change The Borderlands Core

Tiny Tina’s Wonderlands takes Gearbox’s loot shooter series out for a Dungeons & Dragons-inspired spin. Does it work? Critics are split. The consensus appears to be that, for better and for worse, it’s more Borderlands. Shocking, I know! But it sounds like there are also enough new tricks to make Wonderlands a fun co-op romp in a world where there are surprisingly few of them left.

Tiny Tina's Wonderlands Coolest Zone Is Easy To Miss

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Out March 25 on PS4, PS5, Xbox, and PC, Tiny Tina’s Wonderlands is a spin-off born from the Assault on Dragon Keep DLC that was added to Borderlands 2 almost a decade ago. Like that expansion, Wonderlands features the same titular bomb-obssessed teenager playing as a D&D-style dungeon master guiding players through surrealist shootouts filled with shiny guns, big swords, and wacky, ocassionally off-putting banter.

Fortunately, it sounds like the infusion of new magic-based classes gives it a leg up on its somewhat disappointing predecessor, Borderlands 3. The writing is also apparently less cringe-y. We’ll see. Tiny Tina’s Wonderlands is also the first game in the series to feature a character creator and full cross-play between platforms.

Reviews went up yesterday (our impressions will be of the console version which wasn’t available until today) and so far the game has an 80 on Metacritic, significantly lower than series high-water mark Borderlands 2 but still decent for such a well-trod formula. Diablo was a clear inspiration for the looter series back when it debuted. Does this overt homage to fantasy role-playing games do that inspiration justice? Here’s what critics are saying so far.

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