Ubisoft, the publishers behind Assassin’s Creed, Far Cry and Ghost Recon, tonight announced that an “AI tool” is currently helping its developers write dialogue for some of its games.
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This tool, called Ghostwriter, is described as:
The trailer below, which goes out of its way (for obvious reasons) to say that it’s there “to save scriptwriters time”, provides a rundown of how it works:
I have this problem all over the place at the moment, but I’m going to call it out specifically here: calling this tool “artificial intelligence” imbues it with an underserved sense of awe and respect stemming from our association of the term with examples from science fiction. It’s wildly inaccurate—this stuff is machine learning, not AI, there’s a difference—but calling it “AI” is exactly what its creators (and chief profiteers) would like us to think.
Maybe this will save time? I don’t know, I’m not an Ubisoft writer, and the video above says the tech was created in consultation with the company’s “narrative teams”. Some in the field have certainly had some positive takes on the news.