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The Last Of Us Part 1's PC Port Isn't In Great Shape

The Last Of Us—a zombie apocalypse game, you might have heard of it—was finally released on PC this week. That’s good news for anyone who hasn’t managed to play it over its past three releases on various PlayStation consoles, but the bad news is that, at launch at least, the game isn’t at its best.

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At time of posting the game only has a 33% positive rating on Steam, a figure and timeframe that has little to do with the quality of the game itself, and everything to do with the condition it has released in. Player’s complaints are many, but they boil down to a few widespread issues like:

Freezes: The game is locking up at all kinds of random places, sometimes on its own, sometimes taking Steam (or the whole PC) with it.

CTD: The game is constantly crashing to the desktop for many users.

Performance: Players are complaining that the game places far too much strain on the CPU rather than the GPU, and that as a result performance is nowhere near as smooth as it should be relative to their systems.

Mouse stutter: Now this one is funny. Apparently using the keyboard + mouse results in stutters. Using a gamepad removes this. So there’s a control-based performance hit? Wild (this was also reportedly an issue with the Uncharted ports as well).

Some of my favourite Steam reviews include:

While you’d expect this stuff will be fixed (or at least improved) in the months to come, it’s starting to become a disappointing pattern that many of Sony’s big PlayStation ports are hitting with performance problems on PC. Horizon was a mess, Uncharted suffered from many of these same problems and now this. Sure, there’s encouragement to be found there too—Horizon overcame its early struggles to be a damn fine experience on the PC—but these bad first impressions aren’t helping anyone.

For what it’s worth, Naughty Dog has responded to the issues, saying:

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