Sonic Frontiers reviews have just hit the internet. From what we’ve seen so far, critics think it’s a good game. It’s just not necessarily a great one. Nostalgia softened some of the disappointment, but it couldn’t completely paper over its numerous shortcomings. The story is just okay, but you’re here for the blue hedgehog, right? Just don’t expect any groundbreaking accomplishments as an open-world game.
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Several reviewers were charmed by the new open-world interpretation of Sonic gameplay but were worn down by the sheer tedium of battles and exploration. The ideas aren’t especially novel after Breath of the Wild redefined the open-world genre either, and some critics say the implementation feels clunky. Critics also weren’t in love with the jumps between 2D and 3D perspectives. Even players who found the concept charming were put off by the clunky implementation. Which seems to be a pattern with how players received the puzzles and combat too. GameSpot’s reviewer, Richard Wakeling, felt the game’s inclusion of skill tree felt superfluous when every move would eventually unlock anyway. It sounds like Frontiers tries so hard to get players to acknowledge it as an open-world game that it ultimately feels bloated.
Sonic Frontiers is out tomorrow on Xbox One and Series X/S, PlayStation 4 and 5, Nintendo Switch, and PC.