Characters in Final Fantasy VII Rebirth have access to a ton of abilities, many of which come from learning unique weapon skills. Others come from materia, particularly the yellow orbs referred to as “Command” materia. Equip one of these, and bam! You’ve got yourself anew ability.
Three Things We Learned From The Final Fantasy 7 Rebirth Demo
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Some of these abilities are essential, such as Assess. Others are kind of silly, like Spare Change, which lets you throw money at your enemies. Note that this is not a complete list of all types of Command materia. If, however, you’re looking for abilities to heal your party, see our dedicated guide to healing and reviving materia. We’ve also got a guide on the best“buffing” materia to juice your character’s existing stats and abilities. And for spell attacks, be sure to take a look at our dedicated guide on magic materia.
Assess Materia
Arguably one of the most important orbs of materia you can find and use in the game, Assess is your guide to every battle. Once activated, you’ll get an overview of an enemy’s strengths, weaknesses, what they’re immune to, and any notable things about their combat behavior. And once an enemy’s been assessed in any given battle, you can hit the touchpad to pull up these details about them once more. You can find Assess materia in the following locations:
Purchasable from most item and materia shopsPart of Cloud’s starting loadoutPart of Yuffie’s starting loadout
Darkside
Darkside lets you deal more damage at the cost of your hit points. For example, at materia level 3, you’ll increase Ability damage by 15% and will take 5% extra damage on each attack. You can find Darkside materia at the following location:
Develop with Chadley in the Nibel region
Jump
Jump is another classic Final Fantasy move. Usually restricted to those of the “Dragoon” class, Jump materia allows a character to soar into the air, only to land forcibly and deal some intense damage. You can get Jump materia from the following location:
Develop with Chadley in the Cosmo Canyon region
Steal Materia
A Final Fantasy staple, Steal lets you snag something from an enemy. It’s an essential part of successfully snagging the Tonberry King’s crown in the Saga of Seaside Inn side-quest. While you’re not always guaranteed to get something from an enemy, there’s all sorts of items you can pull from a foe, from potions to armor and accessories. You can find the Steal materia here:
Purchasable from most item and materia shopsPart of Yuffie’s starting loadout (duh)On top of Solemnitude Manor in Corel Prison
Morph Materia
Morph is sort of a silly ability as it lets you transform enemies into…items! This can be a handy way to farm items, though if I’m being honest, Rebirth showers you with gil as you play more of the game, and Hard Mode doesn’t let you use items anyway, making the usefulness of Morph somewhat questionable. Whether you choose to use it or not, you can get Morph materia from the following places:
Develop with Chadley in the Grasslands region
Spare Change
Spare Change is another amusing ability. Once you equip this materia, you can literally throw money at an enemy, dealing damage equal to the total amount of gil you throw. You can get Spare Change materia from:
Develop with Chadley in the Meridian Ocean region
Gambler
Gambler is yet another quirky piece of materia. Once equipped, you can use Gamble to randomly select an Ability or spell attack the party has equipped. You can find Gambler materia from:
Complete “Can’t Stop Won’t Stop” side-quest at the Gold Saucer