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Diablo IV: Blizz Explains Lack Of Couch Co-Op On PC

Gamers have finally had a chance to test drive the highly anticipated next entry in Blizzard’s action RPG series, Diablo IV. While the game offers up some contentious changes and sees balance concerns that will be debated furiously in the days to come, first impressions reveal a game that’s perfect to zone out to, preferably with some friends. But as some have started to realize, that shared fun ends if you’re hoping to get some couch co-op on PC. A recent interview with the series’ general manager has now shed some light as to why the desired feature won’t be making the cut, but you might not be happy with the answer.

The Week In Games: What’s Releasing Beyond Diablo IV

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Read More: Diablo IV Is The Perfect Head Empty, Kill Shit Game

It’s been a minute since we’ve had a new mainline Diablo: Its last main entry hit PC all the way back in 2012, followed up by a positively-received console port a year later. For diehard fans, it’s been practically an eternity. But with a release date of June 6 of this year for Diablo IV, the wait is nearly over. Right now, those who’ve pre-ordered the game were able to play the beta last weekend, and an open beta for everyone is expected to run from March 24-26. Diablo IV, however, arrives in a very different world than its predecessor. With a simultaneous console release, the nearly universal presence of crossplay on PC and consoles for many other titles, multiplayer games are rarely the siloed experiences they once were. That’s likely led many fans to anticipate couch co-op, where two users play on the same screen, in the same place, at the same time, would arrive across all versions of the game. And couch co-op is not new to Diablo; it was a celebrated feature of the console versions of Diablo III. Sadly, Diablo IV will not be receiving couch co-op on PC, all due to challenges with multiple Battle.net users being signed in at once on the platform.

Diablo 4 couch co-op on PC is a “technology problem”

Speaking with Eurogamer following the game’s open beta, Diablo general manager Rod Fergusson explained the lack of couch co-op on the PC version of the game as a “technology problem” stemming from the challenge of having “two Battle.net accounts signed into the same PC at the same time.”

Ferguson added that, aside from the challenge of having multiple accounts signed in on the same platform, the very concept of couch co-op was not considered for PC during development of the game:

When asked if there was a solution to the aforementioned “technology problem,” Fergusson said:

No PC couch co-op is a sore spot for Diablo fans, and PC gaming in general

A popular post on Reddit expressing disappointment over the lack of couch co-op lays out exactly why this is such a frustrating omission on PC. While Diablo III’s couch co-op perhaps set a false standard for included features in the future, user xxTheGoDxx highlights another reason why it’s so strange to consider, as Fergusson put it, PC experiences as only taking place “at a desk.”

As some replies to the thread point out, Diablo IV is hardly the first game to drop this feature for its PC release. “The Left 4 Dead games” starts one such reply, “literally had [couch co-op] built-in and functional, accessible via console commands,” but was never actively implemented in the official game. Halo, another series well-known for couch co-op (often referred to as splitscreen), also didn’t receive proper couch co-op support for its recent PC ports, though modders have been able to get it to unofficially work in the past.

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