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Every Change Coming In Diablo IV's Massive Loot Reborn Seasonal Overhaul

Loot Reborn is being positioned as Diablo IV’s most important update since launch. While a bit shorter than most seasons and seemingly lighter on new story content and activities, the underlying rework of the action-RPG’s loot chase and end game grind has players excited. Blizzard recently published the full patch notes for season 4 detailing exactly how things will work when the overhaul goes live on May 14.

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For anyone not already up to speed on what’s next for Diablo 4, the core of Season 4: Loot Reborn is centered around earning better loot and then upgrading it into the perfect gear for your build. Tempering at the blacksmith adds your most powerful unlocked affixes to your gear, Imprinting adds your most powerful unlocked Aspects, Enchanting changes the least useful affix, and then Masterworking lets you continue to level up all of the affixes you’ve added. The last part requires special crafting materials from a new 200-level dungeon called The Pit of Artificers, and it’s where endgame players will likely be spending most of their time.

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That’s the general gameplay loop that Loot Reborn is setting up, but there’s obviously a ton of other changes in it as well, including everything from class rebalancing to accessibility improvements. For example, buffs to Necromancers are supposed to finally make their undead armies viable for endgame activities, while a new feature in the settings menu will let players customize the level of highlighting for all NPCs in the world, including enemies, so they stand out more from the surrounding environment.

One smaller change that players are already celebrating is the ability to finally spur mounts inside towns. No more listening to characters shout “I can’t do that here” or “not while I’m in town” on repeat while impatiently spamming the sprint button. Or as one player on the subreddit put it, “Sweet Friday night horse racing is back!” Here’s the full patch notes for season 4:

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