Halo Infinite, despite its impeccable game feel, has been heavily under fire for its mediocre cosmetic offerings and utterly dreadful progression system—luckily, 343 Industries claim to be on the case after a short (and very well deserved) break.
Incredible Halo Infinite Map Captures Iconic Toy Story Room In Its Full Glory
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Halo Infinite, in a truly galaxy brain move by Microsoft, launched a few weeks earlier than initially announced. That surprise launch, combined with its competition’s poor reception, has set Halo Infinite up for success. Many are heralding the game as a true return to form for the franchise, citing its phenomenal level design, fast but weighty movement, and incredible sandbox. But since launch, the one thing that keeps being flagged by players is the progression and cosmetics. Devs have previously stated that fixing progression is a major priority for the team and 343 Industries has released some patches to in-game progression.
Despite the tweaks, the game’s Battle Pass remains incredibly slow, initial customization options are incredibly limited, and the game’s first event—which began today and rewards a set of samurai themed armor—is extremely demanding of player’s time. The event is made up of 42 challenges for six weeks, seven per week, 30 of which are required to complete the event and receive all 16 cosmetic items—including the distinctive Yoroi armor core. This is a ridiculous time commitment.
Halo Infinite challenges are a bit slow, and the game’s standard progression is already a bit of a drag, so the decision to create a time limited event which requires dozens of completed challenges on a strict schedule is not going over well with the game’s community. The basic argument is that participating in a timed event should be open to more casual players as well, because right now the challenge structure is incredibly hostile to people who only check in with the game occasionally.
In a tweet, Halo Infinite community manager Brian Jarrard said that the team would be hard at work on fixing player progression complaints as soon as possible, but that the team was currently on a post-launch break. In an interview with Eurogamer, Joseph Staten, Head of Creative at 343 Industries, said that progression issues would be relatively easy to fix for the team as opposed to a more structural problem and reminded players that the game was firmly in beta.