As much as I’ve enjoyed Battlefield 2042, I’m also aware that most long-time fans of the series have not been enjoying the game’s launch, equipped with a long list of complaints that range from the game’s lack of polish to its overall feel. And while DICE have slowly been chipping away at some of those smaller issues (like the addition of a scoreboard), the game’s first actual, substantial changes are on the way.
Grand Theft Auto 6 Comments: A Dramatic Reading
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In a blog post on the game’s site, EA’s Adam Freeman has written about a number of alterations that are being made (or being considered) for 2042's maps. Now that the team have a few months of solid player time spent in the game to look at, they’ve been able to see what has worked and what hasn’t, and will be doing stuff like adding more cover for infantry and creating more obvious pathways between objectives.
Some of that will involve small changes, like simply elevating terrain in places, while others will be fairly extensive, like removing entire building areas (like the Distribution Centre on Renewal, above) or changing a gazebo into a military installation (on Kaleidoscope).
Alongside the map tweaks, DICE will also be making changes to the way vehicles are organised and distributed:
As someone who loves driving a tank/Wildcat, this reduction in the number of attack vehicles on the map at any one time kinda sucks, especially since the infantry were already getting more protection from admittedly overpowered vehicles. But hey, I’ll also wait and see if it improves matters for infantry players before getting too critical.
So when can we expect this stuff to hit? Cryptically, some of it is coming soon, while other parts are going to be months away, since Season 1 doesn’t launch until the Summer, let alone Season 2: